Amplified Agencies: Wind

Amplified Agencies started with my care for natural agencies around us such as the wind, the river, light and sound. There is a tendency to think of the human species as something that exists separate from the natural world, and that these agencies have some kind of dependency on humans. The design of our world is oriented around humans and rejects the input of other invisible agents. However, the world isn't just occupied by the human species; overlooked agencies contribute to the functional mechanisms of the world. I am interested to know what kind of designs can form when incorporating alternative agencies in the design process. Speculating upon the different realities, rules and rituals we can create with their input. With architecture for example, how can a structure adopt the fluidity of the wind and embrace its force instead of building a wall to reject its input? Aplified Agencies: Wind focuses solely on the agency of the wind. To begin to address my concerns and improve awareness of this force, I have designed two hairy objects to be installed in an indoor space. Each is connected to a different wind speed sensor, one indoors and one outdoors. When the sensor outside picks up any wind, its corresponding hairy object will flick, mimicking wind swept hair and reminding you of the wind. The sensor inside can be blown on to match the outdoor wind speed to achieve movement in the second hairy object. This object provides a way to see the wind's ongoing relationship with us humans. At the moment of its highlighted presence, mimicking wind movement does not merely represent its presence but materialises and accumulates our relations. I am reflecting on my concern for how the wind performs and acts in the human-oriented design structure of the world.

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